Stroke Touchpoint cards
Designed to facilitate person-centred conversations between stroke patients and healthcare professionals.
An educational board game designed to provide a foundation level introduction to safeguarding of adults, young people and children. Developed with support from Surrey County Council.
The Safeguarding Game introduces the concept of safeguarding to any staff working in a role where they may have contact with children, young people or adults at risk.
The game helps players to identify safeguarding issues, by being aware of signs which may indicate abuse, and to understand what to do if they have a concern.
The Safeguarding Game covers the following key topics:
- What is safeguarding?
- Who is at risk?
- Types of abuse
- Spotting the signs of harm
- Practical tips – what to do if you have a concern
The Safeguarding Game can also be used to support and complement introductory safeguarding courses such as:
- Safeguarding Children Level One
- Safeguarding Adults Level One
- Introduction to Child Protection
- Introduction to Adult Protection
Teams That Care
In Association with NHS Lothian
Designed to help health & social care teams improve
their performance and work together more effectively.
‘A 10% increase in real team membership is associated with a drop in mortality of around 6%.’
ref: SUMMARY OF KEY RESEARCH
FINDINGS FROM THE NHS STAFF
SURVEY (see our website for full report)
Traffic Life Game
The Traffic Life Game helps health & social care
professionals discuss sensitive issues around relationships, safety and risk with
learning disabled adults. It offers players a safe environment to talk about
these important issues and to support each other.
Supported by a facilitator, up to 4 players take turns to
roll the dice and move around the townscape board, collecting Build-A-Character
cards and responding to simple scenarios based around everyday life and social
situations. The game uses a traffic light risk assessment system to help
players understand how they should respond in certain scenarios:
- Red: Don’t do it. It’s not safe.
- Amber: Need to think. I’m not sure.
- Green. Go ahead. It’s OK to try.
A discussion between the players and facilitator follows,
and this helps players understand why a certain response would be most
appropriate in a given situation.
also contains a fun “Build-A-Character” activity, which encourages players to
use their imagination and create characters using cards collected during the