The Reflective Learning Pack

Precio habitual £69.75 GBP exc. VAT
Precio habitual exc. VAT Precio de oferta £69.75 GBP exc. VAT

The perfect addition to any facilitators toolkit – this pack contains tools that help trainers and facilitators to structure group sessions and facilitate discussions.

Now includes Chiji Processor Dice

 

 

 

Precio habitual £69.75 GBP exc. VAT
Precio habitual exc. VAT Precio de oferta £69.75 GBP exc. VAT
Focus Games Ltd.Shared Governance Game
Shared Governance Game
Essential Diagnosis
Focus Games Ltd.Essential Diagnosis
  • The Reflective Learning Pack contains:

     

    Chiji Cards - A set of 48 illustrated cards that help stimulate discussions between a facilitator and an individual or group. The cards have many uses - participants can choose cards that represent answers to questions, feelings about a topic, or feedback on an activity in a training session.

     

    Chiji Guidebook - An instructional guidebook containing a collection of activities and ideas for using the popular facilitation tool, Chiji Cards. The book helps facilitators understand some of the different ways Chiji Cards can be used to facilitate group experiences, training and discussions.

     

    Chiji Pocket Processor -

    Chiji Pocket Processor uses the Chinese concept of the yin and the yang to teach that most issues do not get addressed with an either/or solution. For example:

    • Boundaries sometimes create structure, but sometimes create barriers
    • Effective leaders sometimes assume responsibility, and sometimes delegate responsibility

    Pocket Processor Cards each feature the two extremes of a continuum, allowing participants to place themselves somewhere along the continuum. This helps them to think about how the group works as a whole with participants who find themselves at different points on the continuum. For example:

      • Goal orientated vs Process orientated
      • Look at the big picture vs Pay attention to details

     

    Chiji Processing Dice - A set of 4 dice used to help groups reflect on situations or experiences. Using the dice helps players to process events, reflecting on what has occurred through answering questions posed by the dice and facilitating meaningful discussions about a previous activity.

     

    Audience

    Suitable for anyone facilitating groups sessions or training.