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ZeST replicates the benefits of face-to-face games in a simple web-based tool that anyone can use. It does not require any training or special technology.
ZeST games are designed to be played during group meetings on Zoom, Skype, Teams, WebEx. There is no direct link between ZeST and these meetings platforms. The facilitator just shares their ZeST screen with the group.
The actual games are designed to be very simple to manage allowing the facilitator to concentrate on encouraging and maintaining group discussions.
ZeST games will help you to recreate the energy and discussions you’d get during a face-to-face game.
A single licence gives you unrestricted access to a specific game on the ZeST platform for 12 months. A single licence allows one online game session to be run at any time. However, you can invite as many participants as you wish to each session and you can organise as many back-to-back game sessions as you need. You can also purchase additional licenses.
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The Bedrace Game is an engaging way for medical students, junior doctors and all healthcare professionals to learn important concepts about palliative care.
Palliative care education is important because many staff will care for dying patients. Teaching key knowledge and skills can improve their ability and confidence when providing end of life care.
How does Bedrace work?
BedRace is a flexible training tool for all multiprofessional staff and students. Any senior member of staff can facilitate without external support. Training can happen in the workplace with minimal preparation.
‘Encourages peer learning and teamwork’
It is a competitive game for between 2-4 individuals or teams. Participants compete to move along a pathway depicting the end-of-life patient journey. Teams move forward by correctly answering and discussing questions about palliative and end of life care.
Bedrace can be used as part of formal education or as an informal workplace activity. An average game takes 45 minutes.
The game contains 65 ‘Checkpoint’ question cards and 10 ‘Communication’ cards that teams take turns to answer. Correct answers are rewarded with tokens and the first team to collect all 6 tokens wins the game.
The ‘Checkpoint’ cards are divided into 7 categories:
- General
- Clinical
- Physiotherapy
- Diet
- Occupational Therapy
- Psychological
- Spiritual
The facilitator can preselect cards that will meet each group’s educational needs. This allows great flexibility when teaching or training multiprofessional groups.
Audience
Suitable for all healthcare professionals and students.
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