The Reflective Learning Pack contains:
Chiji Cards - A set of 48 illustrated cards that help stimulate discussions between a facilitator and an individual or group. The cards have many uses - participants can choose cards that represent answers to questions, feelings about a topic, or feedback on an activity in a training session.
Chiji Guidebook - An instructional guidebook containing a collection of activities and ideas for using the popular facilitation tool, Chiji Cards. The book helps facilitators understand some of the different ways Chiji Cards can be used to facilitate group experiences, training and discussions.
Chiji Pocket Processor -
Chiji Pocket Processor uses the Chinese concept of the yin and the yang to teach that most issues do not get addressed with an either/or solution. For example:
Pocket Processor Cards each feature the two extremes of a continuum, allowing participants to place themselves somewhere along the continuum. This helps them to think about how the group works as a whole with participants who find themselves at different points on the continuum. For example:
Chiji Processing Dice - A set of 4 dice used to help groups reflect on situations or experiences. Using the dice helps players to process events, reflecting on what has occurred through answering questions posed by the dice and facilitating meaningful discussions about a previous activity.
Suitable for anyone facilitating groups sessions or training.
£4.16 exc. VAT
Nurses are increasingly challenged to deliver high-quality care supported by evidence-based practice.
To do this nurses must be able to critically appraise research from a variety of sources.
The Evidence-based nursing game helps nurses understand how evidence-based practice works and tests their knowledge about evaluating literature and best practice.
The game only takes a few minutes to play and is a fun and enjoyable way to test your knowledge and skills.
£99.00 exc. VAT
Officially endorsed by
The Care Certificate Game is an educational board game designed to create discussions that test and deliver the knowledge required to achieve success in the Care Certificate. It contains questions and scenarios that deliver knowledge and test competency in key areas of care delivery.
Visit the game website here
£14.99 exc. VAT
A set of 48 illustrated cards that help stimulate discussions between a facilitator and an individual or group. The cards have many uses - participants can choose cards that represent answers to questions, feelings about a topic, or feedback on an activity in a training session.