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ZeST Team Resilience

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A version of the board game for use with TEAMS, ZOOM, SKYPE.

Enables teams to explore the pressures they face, discuss the impact of stress and agree different ways of working together. The game creates a safe space for groups to discuss difficult issues about work, stress and their team in a supportive and confidential environment.

 


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  • ZeST replicates the benefits of face-to-face games in a simple web-based tool that anyone can use. It does not require any training or special technology.

    ZeST games are designed to be played during group meetings on Zoom, Skype, Teams, WebEx. There is no direct link between ZeST and these meetings platforms. The facilitator just shares their ZeST screen with the group.

    The actual games are designed to be very simple to manage allowing the facilitator to concentrate on encouraging and maintaining group discussions.

    ZeST games will help you to recreate the energy and discussions you’d get during a face-to-face game.

    A single licence gives you unrestricted access to a specific game on the ZeST platform for 12 months. A single licence allows one online game session to be run at any time. However, you can invite as many participants as you wish to each session and you can organise as many back-to-back game sessions as you need. You can also purchase additional licenses.

  • The pressure on staff in health and social care has never been greater. The pandemic, staffing levels and wider economic issues have made a difficult job even harder. Work-related stress is a growing challenge for many of us. It can be dangerous if it isn’t recognised and dealt with effectively.

    Many of us try to deal with stress on our own, or we ignore it. This can make a bad situation worse. However, most of us work in teams and we can give each other valuable support. By working together, we can shield ourselves from the worst effects of stress. If we develop greater resilience as a team, it will benefit each member of the team. To help you develop this resilience we have created a game that enables teams to explore the pressures they face, discuss the impact of stress and agree different ways of working together. The game creates a safe space for groups to discuss difficult issues about work, stress and their team in a supportive and confidential environment.

    • Makes learning about resilience an enjoyable social experience
    • Encourages and empowers players to talk about stress and resilience
    • Tackles feelings of isolation; the group shares experiences and offers support and advice
    • Helps players understand that everyone’s experiences are different
    • Gives information about support networks and helps identify the gaps

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