Nurses are increasingly challenged to deliver high-quality care supported by evidence-based practice.
To deliver evidence-based, person-centred care nurses need to use the most current evidence from a variety of sources that have been critically and publicly scrutinised.
The Evidence-based nursing game helps nurses understand how evidence-based practice works and tests their knowledge about evaluating literature and best practice.
The game only takes a few minutes to play and is a fun and enjoyable way to test your knowledge and skills.
The game has more than 300 questions and includes modules on:
The EBN Game is the perfect study aid for students and as a CPD activity for qualified nurses.
Web based game to play on your smart phone, tablet or PC.
Try for yourself - Play the 1st module for FREE
“evidence-based practice” …… “the conscientious, explicit and judicious use of theory-derived, research-based information to make decisions about care delivery to individuals or groups of patients, taking into consideration individual needs and preferences." Barker (2010)
$128.20 exc. VAT
Officially endorsed by
The Care Certificate Game is an educational board game designed to create discussions that test and deliver the knowledge required to achieve success in the Care Certificate. It contains questions and scenarios that deliver knowledge and test competency in key areas of care delivery.
Visit the game website here
$77.70 exc. VAT
With support from
An educational board game which helps make safeguarding training memorable and effective. The Safeguarding Game provides an introduction to safeguarding children and adults, helping players spot the signs of abuse, and learn what to do if they are concerned about a child or adult at risk.
Visit the game website here
Add the ZeST online version to your order here
$19.41 exc. VAT
A set of 48 illustrated cards that help stimulate discussions between a facilitator and an individual or group. The cards have many uses - participants can choose cards that represent answers to questions, feelings about a topic, or feedback on an activity in a training session.