£47.00 exc. VAT
Feedback Balls Feedback helps you to structure feedback and discussion sessions for large or small groups allowing you to gather each pupil's thoughts, feelings, goals and concerns around any issue.
Feedback can be used in many situations; individual feedback, group discussions, enterprise projects or any situation where you need to have richer more structured discussions. Each participant in turn selects a ball from the bag and then talks about the related topic.
The selected ball determines what he/she will talk about for example:
Example of use to help Stop Bullying
Feedback helps you to structure feedback and discussion sessions for large or small groups allowing you to gather each pupil's thoughts, feelings, and concerns around bullying and its effects.
Feedback engages pupils and encourages them to talk about all aspects of bullying. Participation from every pupil ensures a safe and open environment for all. Feedback helps engage pupils in discussion and promotes a safe learning environment where students can open up and discuss issues that they are facing or have witnessed.
A class that has a cooperative environment is far less likely to permit bullying. For example:
£4.16 exc. VAT
Nurses are increasingly challenged to deliver high-quality care supported by evidence-based practice.
To do this nurses must be able to critically appraise research from a variety of sources.
The Evidence-based nursing game helps nurses understand how evidence-based practice works and tests their knowledge about evaluating literature and best practice.
The game only takes a few minutes to play and is a fun and enjoyable way to test your knowledge and skills.
£99.00 exc. VAT
Officially endorsed by
The Care Certificate Game is an educational board game designed to create discussions that test and deliver the knowledge required to achieve success in the Care Certificate. It contains questions and scenarios that deliver knowledge and test competency in key areas of care delivery.
Visit the game website here
£14.99 exc. VAT
A set of 48 illustrated cards that help stimulate discussions between a facilitator and an individual or group. The cards have many uses - participants can choose cards that represent answers to questions, feelings about a topic, or feedback on an activity in a training session.