Jobs That Care

£60.00 GBP - £200.00 GBP
Version: Jobs that Care -1 (under 16 years)
Pack: Single Game
Regular price £60.00 GBP exc. VAT
Regular price exc. VAT Sale price £60.00 GBP exc. VAT

Developed for


An engaging educational ‘serious’ board game designed for school students to help develop their knowledge of health and social care and the career opportunities they can offer. The game has 2 key educational objectives:

1.  Helps students to increase their understanding of the size and complexity of the health and social care systems. More specifically, demonstrates that H&SC can offer a wide range of challenging and interesting jobs.

2.  Introduces a core of 52 specific roles that are currently considered ‘hard to fill’ or will require more trained staff in the future.

The game supports a full lesson for a whole class with up to 4 games being played at the same time with very little support required from staff.

Visit the game website here

SKU: JTC1118
Regular price £60.00 GBP exc. VAT
Regular price exc. VAT Sale price £60.00 GBP exc. VAT
  • While the ultimate goal for Jobs That Care Game is to attract more young people into health and social care careers, the game is not just a careers tool. By playing Jobs That Care Game students will learn about the size and structure of the NHS and social care and it will also help them understand how diverse the range of jobs and careers is.

    This active learning experience encourage players to use higher thinking skills while making the learning process fun and stress-free which may improve knowledge retention (Akl et al 2013). Using collaborative games can also improve communication, team working (Akl et al 2013) and relationships.

    The game encourages players to discuss the answers to questions, allowing them to acquire new knowledge, share experiences and learn from each other.

    How the game works

    The game is played in 3 or 4 teams. Each team should ideally have at least 2 players. The game can also be played by 3 or 4 individual players. A game session should last approximately 45 minutes – this allows time for the rules to be explained, 30-35 minutes of gameplay and a wrap up at the end.

    A facilitator is not required for each game, and teaching staff can take a “hands-off” approach by moving between groups to support discussions and answer any questions.



    • Single games can be bought for £60 plus VAT and delivery
    • Or, ‘class packs’ that contain 4 games can be bought for £200 plus VAT and delivery


  • Game details


    2 - 12


    45 - 60 minutes






    'How to play' infographic


    Quiz cards


    Event cards


    Role cards


    Playing pieces