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Supporting the teaching of Black History in Secondary Schools

Supporting the teaching of Black History in Secondary Schools

November 16, 2020

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Flu Bee Game wins Best Emerging Solution For Patient Safety at 2020 Patient Safety Awards

Flu Bee Game wins Best Emerging Solution For Patient Safety at 2020 Patient Safety Awards

November 13, 2020

Focus Games Ltd and Joan Pons Laplana are delighted to announce that Flu Bee Game has won the Best Emerging Solution for Patient Safety at this year’s HSJ Patient Safety Awards

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Supporting health and social care workers’ mental health during COVID-19

Supporting health and social care workers’ mental health during COVID-19

November 04, 2020

During COVID-19 health and social care staff are working under intense pressure. Evidence shows that many are experiencing mental health problems 

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Celebrating Black History Month with 100 Great Black Britons

Celebrating Black History Month with 100 Great Black Britons

October 02, 2020

It is Black History Month, an opportunity to raise awareness and celebrate Black British History and the legacy and contribution of Black British people to our society.

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ZeST: a unique game-based solution for engaging learning and memorable online meetings

ZeST: a unique game-based solution for engaging learning and memorable online meetings

September 15, 2020

ZeST, a unique game-based tool that replicates all the benefits of our face-to-face games for online meeting platforms like Zoom, Teams or Skype. 

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The Importance of Domestic Abuse Training

The Importance of Domestic Abuse Training

August 05, 2020

Domestic abuse affects around 2 million people every year in the UK. Raising awareness and informing people about the different types of abuse is crucial to help individuals get the support they need. 

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Going through COVID-19

Going through COVID-19

July 29, 2020

This month, Taylor, one of our designers, shares with us his own and partner’s experience of COVID-

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COVID-19, health literacy and ‘serious’ games.

COVID-19, health literacy and ‘serious’ games.

April 28, 2020

Addressing the COVID-19 pandemic, and its aftermath, requires individuals to rapidly acquire and then use public health information to modify their behaviour¹. In order to do this effectively individuals must first recognise which information is trustworthy and which is not. They must then understand and evaluate the trustworthy information and apply it to their own lives in a meaningful way; this is 'health literacy'. 

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COVID-19:  information; the best protection

COVID-19: information; the best protection

March 25, 2020

Because COVID-19 is causing anxiety and confusing we developed a free online game that helps separate the facts from fiction regarding the virus.

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Moving towards a sustainable society

Moving towards a sustainable society

February 10, 2020

Promoting change and sustainability with The Bioeconomy Game

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Sepsis: Spot It; Treat it; Beat it!

Sepsis: Spot It; Treat it; Beat it!

January 22, 2020

Learn more how The Sepsis Game has been used at Colchester General Hospital to raise awareness and improve staff knowledge around sepsis.

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Wounded healer: Doctors’ health and wellbeing

Wounded healer: Doctors’ health and wellbeing

December 18, 2019

In this blog Dr Asta Medisauskaite tells us more about the impact of occupational stress on healthcare professionals health and wellbeing.

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